Optifine 1.12.2 HD U E2

- optimized memory allocation
- optimized chunks loading, about 2x faster now
- extended Show FPS and debug screen to show minimum FPS
- fixed shield and bow model variants (#1516)
- fixed distant higher chunks disappearing in multiplayer (#1522)
- fixed crash with Voxelmap and Smart Animations (#1524)
- fixed shaders to correctly restore custom gbuffers textures after deferred programs
- fixed shader uniforms entityId and blockEntityId in shadow program
- fixed handling of relative paths for ZIP shader packs
- optimized rendering of item models with many predicates (#1500)
- compatible with Forge #2729
Aggiornato alla ultima versione